“Do you want a punch to the face or the gut? Wait, I got two fists, it can be both!”
Vi stifled a yawn as she moved through the gilded chamber at the heart of Piltover’s Hall of Law. Dawn was less than an hour old, and the place was quiet. A few drunks were sleeping it off in the shaming cells, and she’d heard there were a couple of chem-augmented thugs in the deeper, more secure lock-ups. She’d ask around later, see if she could provide any insight as to what they were doing up in Piltover.
Tamara forces herself to rise early - an easy habit to get into when the earth is your bed and fallen leaves the only blanket. Less so when the mattress is stuffed with goose down and the sheets woven from soft cotton. The curtains are pulled back, and warm light pools on the floor of her third floor boarding room. She’d closed the curtains on her first night in Piltover and had slept two hours past dawn, which worried her so much, she has never closed them since.
Vi’s gauntlets are an example of something our artists call “hextech,” a fusion of magic and technology that harnesses the power of both. Vi’s gauntlets not only pack a punch in that they’re giant and heavy; they also increase her dexterity and her strength. Hextech levels the playing field so regular humans can challenge mages, monsters, or whatever might creep from the Void. Jayce’s hammer, Heimerdinger’s gadgets and Ziggs’s “hexplosives” are all examples of what a little hextech can do.